Battle Basics
You’ll encounter all sorts of monsters while exploring and dungeon
crawling. Equip your weapon of choice and press the B Button to
attack. Some farming tools can even be used as weapons!
Weapon Types
Choose from seven different weapon types, each with their own
unique actions. Fighting with a particular weapon will increase
your corresponding weapon skill level and available actions.
Short Swords | One-handed weapons that strike fast, handle easily, and more readily land combos. |
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Long Swords | Swing slower than a one-handed sword, but deal more damage with more reach. |
Spears | Stabbing weapons with an exceptionally long reach. |
Axes/Hammers | Powerful, slow-swinging weapons. Axes score more critical hits, while hammers stun enemies more often. |
Dual Blades | Blades in each hand will land lightning-fast combos, but leaves you without a shield. |
Staves | Release magical energy corresponding to the type of staff. Charging the staff allows you to attack from farther away. |
Farm Tools | Attack power is low, but it's better than nothing! |
Transformed Actions
While transformed into a monster, press the B Button to attack. If
a monster reels back from your attack, you can press the A Button
to pick up your foe and throw them. Doing so can also damage
surrounding monsters. You can also perform other commands after
grabbing an enemy.
SlamA Button | Jump and slam your enemy down to the ground. This may also damage surrounding enemies. |
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PoundB Button | Smash an enemy against the ground. This may also damage surrounding enemies. |
SwingX/Y Button | Grab your opponent and swing them around. You can also move while swinging and damage surrounding enemies by holding the button. |
Crash the Gates
In dungeons, monsters spawn from portals called "gates."
Monsters will continue to appear as long as a gate is present,
so make destroying them your first priority when entering a
new area.
Battle Actions
Pick your battle strategy from a range of actions including dash
attacks, charge attacks, and ultimate attacks. More battle actions
will become available with each weapon as your skill level with
that weapon increases.
Status Ailments
While you can eat food for a temporary stat boost, you can also be
inflicted with negative status conditions from things like monster
attacks. Recovering from most afflictions requires either the
right kind of medicine or a trip to the apothecary.
Buff | Temporary stat increase from eating food. |
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Poison | Saps a percentage of your max HP over time. However, you will not faint by running out of HP due to poison. |
Paralysis | Hinders your movement speed. |
Seal | Prevents you from using magic or rune abilities (except for Escape or the Transform Belt). |
Fatigue | Makes every action cost more RP. Can be healed by going to sleep. |
Cold | Saps a percentage of your max RP over time. |
Find a Safe Spot
You can restore HP and status ailments by taking out any food
or medicine in your bag, then consuming it with the B Button.
But be cautious—monsters can still attack you while you're
trying to recover. Slip away from the fray before tending to
your wounds.